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	<title>Comments on: Game Of The Month: ARMA II</title>
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	<link>http://www.landselite.com/2009/09/game-of-the-month-arma-ii/</link>
	<description>We Really Kick the Artichokes Ass</description>
	<lastBuildDate>Wed, 23 Dec 2009 20:17:43 +0000</lastBuildDate>
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		<title>By: Indiemonkey</title>
		<link>http://www.landselite.com/2009/09/game-of-the-month-arma-ii/comment-page-1/#comment-79</link>
		<dc:creator>Indiemonkey</dc:creator>
		<pubDate>Fri, 02 Oct 2009 12:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.landselite.com/?p=335#comment-79</guid>
		<description>That tank has boombox speakers on the front</description>
		<content:encoded><![CDATA[<p>That tank has boombox speakers on the front</p>
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	<item>
		<title>By: Scum</title>
		<link>http://www.landselite.com/2009/09/game-of-the-month-arma-ii/comment-page-1/#comment-67</link>
		<dc:creator>Scum</dc:creator>
		<pubDate>Tue, 29 Sep 2009 22:25:55 +0000</pubDate>
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		<description>We&#039;ve now got 7 people with the game, soon to be 8. The Warfare BE mod that has kept us busy has a new revision. Here are the details of the last two updates...

037:
- Modified:
- Fixed AI Commander Upgrade system.
- Prevent main groups from being removed in Server GC.
- New parameters:
- AI Group Size
- Buildings Limit
- Kamov
- Added:
- Ability to toggle on Auto AI on or off for human commander.



038:
- Modified:
- Prevent Player from using repair truck action of a remote utility truck.
- Increased Town Protection range.
- Reduced Resistance/occupation idle time.
- Fixed localization problem for upgrades.
- Network System (Votes).
- Light AI Team FSM.
- Global optimization between all scripts.
- AI Teams Leader Loadout.
- Marker Tracking.
- Added:
- &#039;Set to All&#039; function for buy types in Team Orders menu.
- Ice Briefing.
- New parameter:
- Side Starting Distance.</description>
		<content:encoded><![CDATA[<p>We&#8217;ve now got 7 people with the game, soon to be 8. The Warfare BE mod that has kept us busy has a new revision. Here are the details of the last two updates&#8230;</p>
<p>037:<br />
- Modified:<br />
- Fixed AI Commander Upgrade system.<br />
- Prevent main groups from being removed in Server GC.<br />
- New parameters:<br />
- AI Group Size<br />
- Buildings Limit<br />
- Kamov<br />
- Added:<br />
- Ability to toggle on Auto AI on or off for human commander.</p>
<p>038:<br />
- Modified:<br />
- Prevent Player from using repair truck action of a remote utility truck.<br />
- Increased Town Protection range.<br />
- Reduced Resistance/occupation idle time.<br />
- Fixed localization problem for upgrades.<br />
- Network System (Votes).<br />
- Light AI Team FSM.<br />
- Global optimization between all scripts.<br />
- AI Teams Leader Loadout.<br />
- Marker Tracking.<br />
- Added:<br />
- &#8216;Set to All&#8217; function for buy types in Team Orders menu.<br />
- Ice Briefing.<br />
- New parameter:<br />
- Side Starting Distance.</p>
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